Author Archives: Fyrhino

Back in the Saddle

After a few month hiatus Rachel and I are back to Game Deving! HUZZAH!!! It’s been kind of interesting (for me at least) because writing code and such isn’t something I do on a normal everyday basis. Everything I figured out how to do before our break, I’m having to go back and refresh my memory on how to do it. Even stupid little things like indenting the lines correctly so the game doesn’t crash or putting pauses in between words. Besides that I feel like I’m getting some things done. I’m almost done with the Captain’s Errand Event!

Though I don’t have school this Summer I am working full time, so despite not having to study I still don’t have a lot of free time. BUT on the bright side having a full time gig has made me SUPER motivated to do this game so we can start making other games so eventually I’ll never have to work a full time job again!!! And other crazy delusions I have, but at least it pushes me to do more work on our game when I do have the time!

Hopefully as I do more work on the stories and things I’ll have more to write about regarding the development of the game.

Published: 29. 07. 2014 | Comments: 0

The Problem with Inspiration.

Now, i don’t know about Rachel, but I always have the problem of finding inspiration when I am nowhere near my computer and won’t be for several hours. Currently, I am in class listening to my programming teacher and all I can think about is how the Hobo and Doggie relationship should develop after their first encounter. I’m thinking he softens up quite a bit, but anyway. I don’t know if it’s because I’m bored or because I’m just REALLY into the character right at this moment, but I just want to write the idea that’s in my head straight into the game… but I won’t be home until 6:30 tonight and then I have math homework. Hopefully, by that time I’ll be able to remember the oh so brilliant idea I have.

Next Game Dev. Day: Tuesday, March 4th

Things Fyrhino currently working on:

  • Hobo/Dog Relationship developement
  • Teenage Girl background and event list
  • Shopkeeper background
  • Captain storyline – 2nd Meeting
  • Old Lad storyline – editing 1st and 2nd Meeting.
  • Staying awake in class

Published: 03. 03. 2014 | Comments: 0

Game Dev Night!1

BekahRachelSo we moved Game Dev Night from it’s traditional Tuesday night to Friday night this week. Because it’s REALLY cold and we got about 8 inches of snow Tuesday. YAY KANSAS!!!!

Currently working on:

  • Character background stories
  • How to do Mini games using RenPy
  • Event Flow Charts
  • Reference Pictures for emotions and whatnot.



Published: 07. 02. 2014 | Comments: 0