Monthly Archives: March 2014

Game art for those who can’t draw human proportions

I’m an adequate artist. I’ve been drawing and sketching for years, but never really followed proper instruction, aside from some “How to Draw Manga” books back in my teenage years. I’m pretty bad at human proportions, so I tend to draw more cartooney characters:

ami

And it generally works. But for Project Doggie we wanted a more realistic look. So, we’re using a technique that I’ve done for a while, both for backgrounds and people. It’s basically just taking a photograph, and drawing outlines and coloring on top of it.

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Published: 18. 03. 2014 | Comments: 0

The Problem with Perspiration (or something??)

Screenshot-project-doggie I have always been awful at writing stories, so I don’t quite have the same problem as Fyrhino. Usually my brain starts hurting if I try to think of any story stuff, coming up with plots or trees and whatnot (wait, am I talking about stories or agriculture?). I have no talent for coming up with interesting and unique stories, no matter how big or small. :’(

Right now I’m trying to think of what happens when you go to look for bugs at (a) the Playground, (b) the Lake, or (c) the Tennis Court. I have no idea! My brain! It can’t fathom how a child and a dog would search for bugs on a tennis court, or what interesting things might happen! Blahblahblah.

I get really fixated on polish in my games. I like to constantly iterate over the same chunks to refine them over and over, before the game is even done. I would like to get all the draft assets available for the game, where the next step would be to do the art. I would like to figure out how to use RenPy better, so I can make cleaner transitions and nicer menus. I’ve figured out how to use PyGame within RenPy so now I want to make clean, fun, minigames during the non-story bits.

I eventually wrote some basic dialogue for these options, but I spent more time learning to make some custom menus and create a debug setup.

debug debugscreen

Now, Rebekah has FOUR Pokemon badges and I only have TWO! How am I going to catch up now?!

Published: 04. 03. 2014 | Comments: 0

The Problem with Inspiration.

Now, i don’t know about Rachel, but I always have the problem of finding inspiration when I am nowhere near my computer and won’t be for several hours. Currently, I am in class listening to my programming teacher and all I can think about is how the Hobo and Doggie relationship should develop after their first encounter. I’m thinking he softens up quite a bit, but anyway. I don’t know if it’s because I’m bored or because I’m just REALLY into the character right at this moment, but I just want to write the idea that’s in my head straight into the game… but I won’t be home until 6:30 tonight and then I have math homework. Hopefully, by that time I’ll be able to remember the oh so brilliant idea I have.

Next Game Dev. Day: Tuesday, March 4th

Things Fyrhino currently working on:

  • Hobo/Dog Relationship developement
  • Teenage Girl background and event list
  • Shopkeeper background
  • Captain storyline – 2nd Meeting
  • Old Lad storyline – editing 1st and 2nd Meeting.
  • Staying awake in class

Published: 03. 03. 2014 | Comments: 0